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Last week, we were somewhat surprised (and more than a little impressed) to see a new mod, made by Maruka and Marthenil, had been released which also adds a variant of these battle types to the game. These battle types may sound familiar to the modding community. When attacking – or defending – a Black Ark at sea, a land battle will be fought on the vast rocky slopes and ledges of the Black Ark itself, surrounding by towering Dark Elf architecture.
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To support this, we’ve created a series of island maps with their own geographical idiosyncrasies, broadening the gamut of battle types in the game and, of course, providing a platform to let armies at sea fight with all the bonuses you’ve designed into them.
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This means that your armies will be able to fight with their full land-based battle capabilities, and under your full control. If you choose the latter, all belligerents will disembark from their ships and fight on a nearby island. When two armies meet in battle at sea, you can choose to autoresolve as usual, or fight the battle.
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We do however have two new battle types which will be added to Total War: WARHAMMER II as part of the free update, which bring you an active alternative to auto-resolving naval encounters: Island battles and Black Ark battles. This would be a vast undertaking and certainly beyond the scope of a DLC pack.

No, we don’t currently have any plans to build a system that adds full naval battles to the game. These vast undersea beasts, ghoulish revenants and piratical hordes will be revealed in full soon… Does this mean you’re introducing naval battles? Vampire Coast factions are playable in the Eye of the Vortex and Mortal Empires campaign, but they do not involve themselves in the race for the Great Vortex they have their own agendas… What about new units?Ĭurse of the Vampire Coast will introduce a new Army Unit roster with a number of horrific constructs rarely seen in the world of Warhammer Fantasy Battles. Will the Legendary Lords fight for the Vortex? Luthor Harkon is the first Legendary Lord to be revealed but rest assured, full maleficent detail of the remaining three Legendary Lords of the Vampire Coast will be revealed in due course. It will be released on November 8th 2018 and you can get a 10% discount if you pre-order on Steam.

Extra Powder: While black powder is plentiful, each unit will benefit from a variety of missile-related buffsįAQ What’s the release date for Curse of the Vampire Coast and is there a pre-order incentive?.More Powder: Use your Heroes to keep your gun-lines topped up with ammo.Pieces of Eight: Sail the seas to unlock eight new Regiments of Renown.Fleet Offices: Reward your undead Admirals with positions of power to improve their loyalty.Pirate Coves: Establish hidden enclaves in your enemies settlements.Infamy: Rule the waves to become the most infamous pirate of all.
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But the insane Arch-Commodore Harkon is not the only unliving admiral who takes to the seas with pistol-armed crews of zombies, vampiric depth guard, syreens, and mournguls… there are other pirate lords who command dreadfleets of their own, packed to the gunwales with crews press-ganged into eternal service. Ever since, it has been a domain where the dead stir, leading expeditions into the jungle interior or setting sail across the Great Ocean to commit wanton acts of piracy. It was the undying lord Luthor Harkon that laid claim to this stretch of Lustria’s east coast. Dread prows pierce the gloom ahead, and the ghastly truth is laid bare: upon the ghoul-winds come the swollen hulks and decaying vessels of the Vampire Coast! Run now – run hard and fast, for it is all you can do. The sound multiplies, and with it the groan of a thousand breathless voices, joined in something part-shanty, part-dirge. The jungle sounds behind you fade, and in their place comes a wet thudding, as of rotten rigging against a mouldy mast. As you stand on the dock and peer seawards through the gathering mists, strain your ears.
